Spanish publications cited it as evidence that domestic games were maturing listeners of the popular radio program Game 40 voted it the best Spanish-made game of 1997. The game drew attention in Spain as a major release from the country's small game industry, which had collapsed after the golden age of Spanish software. After a challenging development cycle that lasted two-and-a-half years, the game was released in Spain during December 1997. At the request of Dinamic, the team worked with Spanish new wave group La UniĆ³n to create a theme song for Hollywood Monsters. Pendulo's goal was to create a traditional adventure game with nonlinear gameplay and difficult puzzles. While Igor had involved six people, Hollywood Monsters required roughly 40 contributors, most of them outside contractors. The company sought to heavily improve its design practices, graphics production and engine technology over those of its first game, Igor: Objective Uikokahonia (1994). Development of Hollywood Monsters began at Pendulo in mid-1994.
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